Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts

Friday, 29 August 2014

- Renewal - Sorcerer WoE/PvP

  • Small brief
Sorcerer is the third class of Scholar/Professor, depending on where you're playing. They're still amazing supporters in the battle but now they can kill like nobody and have cute little friends around to help them with their jobs. The use of one at WoE is the same at PvP - Disable, disable, disable but since you've now more points to use at stats and new cool skills, you can also kill, kill, kill without having the need to go either full offensive or full support in terms of builds.
  • What you should aim
Since this guide is about WoE/PvP and Sorcerer, you're probably thinking that you want VIT, DEX as main stats like Professors were in the past but let me tell you this, you're wrong. You want mainly DEX and INT and items [gears and consumables] that complement it. You also need the little friend of the picture. Yep, you're right, Ventus! Why? Keep reading to know why.
  • Build Advice
    • Stats
As we said before, a Sorcerer is now a Godly character with everything, if you've the right skills to complement that, of course. The reason of why we said to focus mainly on DEX and INT is just one - to be able to use Ventus at max potential. If you can't still see why, I will give you a clue and then explain why.
    • Wild Storm, passive skill from Ventus:
      • Boosts ASPD by 5 and shorts Fixed Cast Time by 1 second
      • Enables autocast of Lightening Bolt when physically attacking.
      • Grant a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
I think that's easy to see where it's going right? If you can't, I will tell you. It's because of the -1 second Fixed Cast Time!
If you loose sometime checking all the skills of Sorcerer, you will noticed that pretty much all have Variable Cast+1 Second Fixed Cast. Since we've Ventus out in passive mode, we only have Variable Cast! Since the cast is cut by INT and DEX. Due to how the cast calculation is made, you just need to have DEX*2+INT=530 which may look hard but it isn't that much since 180 DEX/170 INT is quite easy to get with Zerom Cards and +20 food and Blessing, specially now that the max level of the characters is 175.

Quick Note - Just in case that you still think that this will make your character squishy, you still have enough points to get over 100 VIT just by using +30 Stat Foods[+10 Stat Food and +20 Stat Food together for INT and DEX boosts] at level 150 so yes, there is enough ways to do your build and get instant cast with a bunch of skills.

So, as you can see, your character is quite good for most of the situations [yes, I know that AGI is good at Renewal but let's face it, having Instant Cast is amazing at a Sorcerer, specially now that they've amazing offensive skills].
  • Skills
      • Well, the base is still the same, LP, AoE elemental buffs, Dispell, etc, the usual Professor support skills but now with some offensive additions and no, not talking about bolts. The following ones are the must get.
        • All the Endows maxed.
        • Psychic Wave - neutral magical damage. It's good because Marc/Evil Druid Cards aren't a must and some people prefer to default other cards like Pasana so you're actually using your good MATK to kill people!
        • Vacuum Extreme - Stops people from moving, an amazing new AoE Spider Web!
        • Diamond Dust - I know that it gives Water Damage but it also haves a chance of Freezing which makes everybody slow in cast and walk besides reducing their defences!
        • Warmer - AoE Anti-Freezing, Anti-Cystalization and Anti-Frozen  in a skill. All I can say is WOW.
        • Earth Grave - Bigger Heaven's Drive? That's cool, specially with Wind Insignia for 150% more damage which you should get since you're getting Ventus.
    • Gear
      • I already told you about them, focus on DEX and INT. There a bunch of new gear in Renewal so you should check what you can get and what you want to use and if you want to make your character more defensive or offensive depending on your game style. If you want to go extreme with +30 Stats from foods, I can already tell you that you've enough freedom to choose from Headgear, Armour, Garment, Shield, Weapon.
  • Some useful advice
Playing a Sorcerer isn't easy, it's actually quite difficult. You can't just spam a skill because you want, you need to see the field and think first before doing it. If you fail at the begin, keep trying, after a while you will get the hang of it. Here is some basic advice:
    • You should always use Warmer when needed to prevent "disasters".
    • Vaccum people that are potential dangers to Dispell and/or kill them.
    • Earth Grave when you have the feeling that someone is coming cloaked/hidden and if you want, use it even for kills while revealing by having Wind Insignia activated.
    • Use Dispell as soon as you see someone, you don't want someone around doing damage full buffed.
    • If there is space for kills, make use of your Earth Grave/Diamond Dust and Psychic Wave for that along the AoE Land buffers [Deluge, Whirlwind or Volcano] once at a time since you can only have one active at a time.
    • Blinding Mist is overpowered, remember to dominate the usage of it. It prevents pretty much everything to hit you and using it on top of Deluge with a Swordfish or Water Elemental Armour[1] gives you +%HP as a bonus.
    • Safety Wall is good vs physical damage, don't underestimate it.
    • Soul Exchange and Soul Burn are both amazing but don't forget that Health Conversion isn't also bad to have, specially when you've access to Energy Coat.
    • If you're doing WoE, you still need Blue Potions, specially when you fail a Soul Burn.
    • Don't forget that Land Protector is still quite good to use even if nowadays not that much as before because of skills as Warmer.
  • Funny Facts
To be honest, this time I don't have any. I already covered their capacity to get Instant Cast with Ventus that was pretty much the only Funny Fact that I had to post. If you want, I can tell you that they're probably the best character to use at PVP with this Instant Cast.

Saturday, 9 August 2014

- Pre-Renewal - Hunter PvP



  • Small Brief
Hunter is the second job of Archer. With their "evolution" comes a bunch of new cool skills that help them do justice to their job name. Yes, I'm talking about traps. Many just know the typical Ankle Snare and that's all, they ignore the power of the rest of the mighty arsenal that a Hunter has available and how good they're in terms of supporting and how much one can destroy with a partner. In this guide, we will cover the way an hunter should be played during PvP and how much they're amazing when played by someone that knows what to do.
  • What you should aim
As you may already have noticed, we're going to focus on trap skills and as many already know, there really isn't any specific build to be a PvP Trapper, another commonly used name for this type of build, so many just go with the same as WoE or PVM. While a part of that is right, it's also wrong. You can actually kill people with this char using this build if you know how to do things right and without any of those crappy builds made just for a side of the game. Welcome to the world of PvP.
  • Build Advice
DEX and AGI should be your priority followed by VIT. You also need to know that you've to master the usage of pretty much all your skills or you will look dumb trying to use them. Here are some things to know before make a char like this.
    • Stats
      • You should focus on 80+ base DEX, 50+ base AGI and 20+ VIT.
      • DEX is your main damage, AGI is to get higher ASPD to use Double Strafe faster since the delay is based on it and VIT to give you more HP to survive more and to get less time stunned or/and cursed in case it happens.
      • Optionally, you can always trade some AGI and VIT for immunity to sleep or get more VIT but that's all about your play style. The reason for the immunity it's because of the Sandman Skill, more info in the next item about skills.
      • Make sure that your build has, at least, 83 total AGI to ensure minimum Ankle Snare time just in case you get into them.
      • If you see that you can't hold traps, arrows and the rest of the gear, grab some STR, 20 is a good number to start and it's normal to have it at this type of chars when you don't have Gym Passes - NOTE: Gym Pass is an item used to boost your character's weight by 200. Until a max of 10 can be used to achieve more 2000. This is usually a donation item/kafra item in every server. - to boost it.
    • Skills
      • Double Strafe it's your killing skill so make sure to have a good bow with three Hydra Cards plus a Skeleton Worker Card in a +10 Composite Bow
      • An Hunter isn't an Hunter without his Status Bow. Make sure to have a four slotted one with the cards that you wish to give status with them. Some people prefer four of the same card to be sure that they give the right one, some others prefer variety just in case the enemy is immune to the one trying to be given, preferences, play with them and see what fits your style.
      • Sandman Skill is cool, specially since you can activate yourself. Just remember that the trap can trigger Sleep on you so it's advised to have immunity to sleep before doing it. The common ways to do it are:
        • Equip a Nightmare Card into an headgear
        • Have 97/100 INT [the values depend on the server configurations]
        • Having a Nightmare Terror Pet
      • Spring Trap is amazing to disable/clean traps fast. Just make sure to have the falcon with you and you're at four or more cells away from them. You will be amazed by how good is this ignored skill.
      • Anke Snare is amazing at all levels so just don't use five, remember that less levels means less time snared but more space for an higher number of traps.
      • Arrow Repel is cool to use if you're being surrounded by players and you don't have time to drop traps.
      • Blast and Claymore can "show" you some of the aspects of what you're facing.
        • Their damage is ignorable until Renewal or unless you're playing some super old episodes but you can still use them to your advantage.
        • Know which elemental arrow to use! Blast is Wind and Claymore is Fire, less damage from one of them means that the enemy has elemental reductions to that element and there is an high chance to that be an armour card giving you the chance to give more damage with the opposite one.
        • See if the enemy has high DEF and high fire reduction! Claymore traps don't ignore DEF so you can also predict if the char being faced has high DEF and VIT or not. While this doesn't help you a lot, it may help your team knowing which should be their targets like high DEF means less MDEF, more power to wizards!
      • Freezing and Land Mine can be used for status. We know that they already give them by default [freeze and stun] but you can also use gears that activate them to activate them with this skills. While a Status Bow is common on an Hunter because of their Arrow Repel Skill that let's them activate them in a decent area, having a knife with Status Cards let's you tank damage while using traps since you can use a shield.
      • Shockwave is amazing since it steals SP from players. It's amazing to use when you see an Asura coming to make sure that you survive the hit.
      • Detecting works like Sight but has a big delay due to the high animation, make sure to not be caught on it. If you're not sure on where your enemy is, trap first, detect later.
    • Gear
      • There isn't much to choose from aside the usual stuff that any non-trans class use aside maybe Tights[1] that may be good to use because of the +1 DEX. Just make sure that your gear complements your build like Glove[1] with Zerom to achieve the next ATK bonus of DEX or grab a Poo Poo Hat to survive more since you're more of going into the middle of the mess to put a Sandman and activate it right away.
  • Some other useful advice
    • There isn't any to be honest, everything was already told at the Skill part this time.
  • Funny Facts
    • Hunter and Prist make a perfect team since they complement each other. The somewhat fragile side of an Hunter can be completed with a Priest by their side while also making their damage be twice deadly.

Monday, 28 July 2014

- Pre-Renewal - Assassin Cross PVP

  • Small brief:
Assassin Cross is probably the cheapest char around able to give tons of damage after a Champion. With just Soul Link from a Soul Linker, their damage can already reach the 5 digits, under right conditions, with a single skill called Sonic Blow. If this wasn't enough, Bragi reduces their animation delay making them being able to deal faster damage by chaining Sonic Blow after Sonic Blow until they get bored, the enemy dies or you die. As if that wasn't enough, they can always use Enchant Deadly Poison for a bigger boost that pretty much destroys anything around when they can't guess the element you're using and use proper reduces.
If Sonic Blow fails, they also have access to Grimtooth that is quite spammable with 1 agi and Sinx Song.
They also have access to some other skills like Poison Enchant, that is decent until someone gets their hands into a cheap Evil Druid that destroys your damage at 100%, but most of the time you're not touching them aside the "support yourself ones" like Cloak and Hide.
They're not easy to be played as people think because everybody can just equip a Katar, EDP and aim at a target but not kill and survive and know to hide well to strike again.

  • What you should aim to
Ignoring the gameplay of each own and if you should aim for a VIT or an AGI Assassin Cross, you should aim, always, for the highest atk possible without saying bye to reduces. This means that default a Giant Whisper or a Porcellio is wrong but using it occasionally to ensure kills is fine because sometimes you've to try and get a win to help the team or yourself. You should aim to master the "SB and Swap" which translates into use a Sonic Blow and, right after it, swap, at least, to a defensive knife and a shield to be able to survive surprise attacks because Sonic Blows are made to one-shot and if you can't do it after 1 or 2, consider yourself dead if you don't swap since the enemy will strike back. Due to that, it's wise to do it and go back to re-think about what is failing before you're dropping in the floor.
  • Build advice
There are only two main ways to play an Assassin Cross:
    • AGI
      • The ones that go 9x STR, 7x or higher DEX and the rest goes into AGI to get a quite good spam of Grimtooth without the need of external buffs.
      • The ones that choose going this way are the ones that just want to have fun with a char that is able to destroy everything because the only things that you need is EDP, Link from a Soul Linker, -100% Stun gear, anti-frozen armour and a good damage Katar.
      • Stun gear may look hard to get but there are a couple of ways to get it, some better than others but do the same in the end. The usual and most of the time cheap, it's the Valkyrie Armour plus +5 Dark Bacilium with Stalactic Golem Card. Since the Valkyrie Armour gives 50% resistance to Stun and the Stalactic Golem Card gives 20%, we just need 30% that is achievable with the Dark Bacilium refined to +5.
      • This build is far inferior to a VIT build in terms of raw damage since it doesn't let you use a different armour or Upper Headgear but, due to going high AGI and low VIT, you're aiming to survive and win a lot vs other Assassin Crosses, Creators, Gypsy, Clowns and High Wizards.
      • Due to the nature of this build, you can also mix and match some FLEE gears to help you win vs some other Assassin Crosses since they will miss against you.
    • VIT
      • The ones that go 9x STR, 80+ VIT and the rest into DEX to get always a one-hit K.O. Sonic Blow no matter what the enemy defaults.
      • The ones that choose going this way are the ones that don't fear AD or know to play with the map in their favour. They know how to watch and identify the weak spots, they know what to swap and what not to move around without problems, they're the ones that usually already know how to play the char for years and don't fear anything. Usually this also means that the player has access to a Ghostring Card but not always!
      • Usually those builds aren't cheap and end being quite expensive. They ask for items that you usually can't really solo or use dual accounts to make it like Large Baphomet Horns.
      • This build is far superior to an AGI build in terms of raw damage since you can swap anything you want to boost you damage making it possible to achieve something high as 150 total STR depending on what is available in the server you play and also superior in terms of reduces since you can also swap the headgear for a defensive Feather Beret but if you play in a space where AD is fairly easy to get and to use, you will probably have a bad time unless you've access to Ghostring and/or Deviling and other, considered rare, gear like Combat Knife to mitigate the damage to junk. Nevertheless, this build aims to kill everything around with, maybe, the exception of professors but that also depends on what you've available as gears due to their tanky nature with full reduces and energy coat.
  • Gear Advice
 By this time, you already should have a small view of what you should get but if that's not enough, here is some advice.
    • Weapon
      • Glorious Bloody Roar +9/+10
        • Being hard to make or not, this is the best weapon around only surpassed by stuff with MVP cards that are, most of the time, situational instead of all around. The reason for that is easy, it's because of that amazing Slaughter Bonus that makes your damage jump to crazy levels when they "met" EDP.
        • This is, hands down, the best weapon to get without having to worry with stuff like the enemy having high DEF or not and the time needed to spend hunting MVPs instead of having fun at BG.
      • Infiltrator
        • You may think "what?! You're drunk, kid, go home" but actually I'm not by putting this as the second choice and the reason is actually quite simple - DEF.
        • Most of the time, smart players play PVP with +0 gear or BG gear and that means low DEF. Seeing that they have low DEF, the number reduced by DEF ignoring gear is pretty much nothing substantial making this be the best to use before the Glorious Bloody Roar and not the following one.
      • Brave Carnage Katar
        • If where you play there are a ton of people with high DEF, this can end being quite good vs them and even more if there is Bone Plate[1] available for extra DEF reduction. Still, this weapon is quite good to have seeing how easy it's to get and if you can't get something better, it's the way to go.
        • Occasionally, this can be always to have to use when needed since Infiltrator is best used vs enemies with 50 or less DEF and this one vs enemies with 50+ DEF.
        • There is also the reason of it not breaking but that's another story and only though about when you're using an Infiltrator too and don't have FCP.
      • Specialty Jur[4]/Wind Katar[3]/Earth Katar[3]/Fire Katar[3]
        • They're not the best and are actually quite bad compared to previous options but, if there is no other choice, use them for pure raw damage. Sometimes, the elemental ones can turn being quite good if you know when to use like the Wind Katar vs Frozen Enemies and the Fire Katar vs stoned ones.
        • Sometimes, having them can also be good. When your hit sucks, you can always use one of them with +HIT cards like Mummy or Howard if you can't use a Cursed Hand with Galion or if that isn't enough but if you're aiming for +HIT gears, I advice you to get a Drill Katar[1].
    • Other Gear
      • There really isn't any other gear advice to give because it's pretty much the same that everybody uses vs every situation use with the exception that you focus more on ATK and when that's not possible, focus on STR without ignoring reduces and survivability but I will still try to give some.
        • If you can't get an amazing Combat Knife to use with Thara/Horn shields, grab a:
          • Assassin Dagger[1] with Golem so that it doesn't break or get a fabre for more HP.
          • Knife[4] with Fabre Cards. It's not perfect but it's better than nothing!
        • Use more than one shield with a thara/horn.
          • Valkyrie's Shield isn't the only good shield around, Bradium Shield, for the +500 HP, is also a good option vs damage that can't be reduced by the Valkyrie one.
        • Large Baphomet Horns aren't ideal and the best upper headgear to use.
          • This is true only if you're trying to aim 150 STR since you need a lot of STR and 10% from Alice Doll plus a slot and +1 STR will end being better since you will get an higher ATK bonus from the 150 STR than what the Large Baphomet Horns give plus the 2% extra damage.
        • Diabolous Armour +3 STR isn't the only good armour around for a VIT build
          • We all know that +5 STR is amazing but there are more that sometimes people forget.
            • Bone Plate[1] gives you 10% DEF ignore and that's just amazing vs high DEF/VIT chars
            • Glorious Set isn't bad either if you're trying to survive more than the usual.
            • Flavious Set gives you +5% ASPD, it may help if you need ASPD to use Grimtooth.
        • If you can't grab a +9 Superior Footgear and you need the extra STR for the next ATK bonus
          • If it's available, use an Heavy Metaling card instead. It's not perfect but works until you can get one and this should be cheaper than a Firelock because the card, in it's whole, it's quite junky.
        • Bradium Ring and Diabolus Ring+Diabolus Armour are your best "weapons" for damage after the weapon being chosen.
          • +3% extra damage from the Diabolous Set, extra STR and 2% damage from the Bradium Ring and still 2 slots free. What can you ask more?
  • Some other useful advice
    • Don't stick too much with just one element, try to change to another after a while. Some people don't even use one twice just to screw their enemies.
    • Having 2 of the same Katars to swap fast to Neutral is actually a wise move. 
  • Funny Facts
    • If you've an ASPD high enough, 2 Ring of Flame Lord with EDP on end into being deadly. The spam of skills pushed with the EDP will do crap damage but when you see Bowling Bashes coming out, say hi to kills.
      • Don't forget to use Sword Master Cards to see higher damage with this funny setup! This also means that you've to use different weapons from the typical Katars like the - RED - Twin Edge of Naght Sieger.