Saturday 9 August 2014

- Pre-Renewal - Hunter PvP



  • Small Brief
Hunter is the second job of Archer. With their "evolution" comes a bunch of new cool skills that help them do justice to their job name. Yes, I'm talking about traps. Many just know the typical Ankle Snare and that's all, they ignore the power of the rest of the mighty arsenal that a Hunter has available and how good they're in terms of supporting and how much one can destroy with a partner. In this guide, we will cover the way an hunter should be played during PvP and how much they're amazing when played by someone that knows what to do.
  • What you should aim
As you may already have noticed, we're going to focus on trap skills and as many already know, there really isn't any specific build to be a PvP Trapper, another commonly used name for this type of build, so many just go with the same as WoE or PVM. While a part of that is right, it's also wrong. You can actually kill people with this char using this build if you know how to do things right and without any of those crappy builds made just for a side of the game. Welcome to the world of PvP.
  • Build Advice
DEX and AGI should be your priority followed by VIT. You also need to know that you've to master the usage of pretty much all your skills or you will look dumb trying to use them. Here are some things to know before make a char like this.
    • Stats
      • You should focus on 80+ base DEX, 50+ base AGI and 20+ VIT.
      • DEX is your main damage, AGI is to get higher ASPD to use Double Strafe faster since the delay is based on it and VIT to give you more HP to survive more and to get less time stunned or/and cursed in case it happens.
      • Optionally, you can always trade some AGI and VIT for immunity to sleep or get more VIT but that's all about your play style. The reason for the immunity it's because of the Sandman Skill, more info in the next item about skills.
      • Make sure that your build has, at least, 83 total AGI to ensure minimum Ankle Snare time just in case you get into them.
      • If you see that you can't hold traps, arrows and the rest of the gear, grab some STR, 20 is a good number to start and it's normal to have it at this type of chars when you don't have Gym Passes - NOTE: Gym Pass is an item used to boost your character's weight by 200. Until a max of 10 can be used to achieve more 2000. This is usually a donation item/kafra item in every server. - to boost it.
    • Skills
      • Double Strafe it's your killing skill so make sure to have a good bow with three Hydra Cards plus a Skeleton Worker Card in a +10 Composite Bow
      • An Hunter isn't an Hunter without his Status Bow. Make sure to have a four slotted one with the cards that you wish to give status with them. Some people prefer four of the same card to be sure that they give the right one, some others prefer variety just in case the enemy is immune to the one trying to be given, preferences, play with them and see what fits your style.
      • Sandman Skill is cool, specially since you can activate yourself. Just remember that the trap can trigger Sleep on you so it's advised to have immunity to sleep before doing it. The common ways to do it are:
        • Equip a Nightmare Card into an headgear
        • Have 97/100 INT [the values depend on the server configurations]
        • Having a Nightmare Terror Pet
      • Spring Trap is amazing to disable/clean traps fast. Just make sure to have the falcon with you and you're at four or more cells away from them. You will be amazed by how good is this ignored skill.
      • Anke Snare is amazing at all levels so just don't use five, remember that less levels means less time snared but more space for an higher number of traps.
      • Arrow Repel is cool to use if you're being surrounded by players and you don't have time to drop traps.
      • Blast and Claymore can "show" you some of the aspects of what you're facing.
        • Their damage is ignorable until Renewal or unless you're playing some super old episodes but you can still use them to your advantage.
        • Know which elemental arrow to use! Blast is Wind and Claymore is Fire, less damage from one of them means that the enemy has elemental reductions to that element and there is an high chance to that be an armour card giving you the chance to give more damage with the opposite one.
        • See if the enemy has high DEF and high fire reduction! Claymore traps don't ignore DEF so you can also predict if the char being faced has high DEF and VIT or not. While this doesn't help you a lot, it may help your team knowing which should be their targets like high DEF means less MDEF, more power to wizards!
      • Freezing and Land Mine can be used for status. We know that they already give them by default [freeze and stun] but you can also use gears that activate them to activate them with this skills. While a Status Bow is common on an Hunter because of their Arrow Repel Skill that let's them activate them in a decent area, having a knife with Status Cards let's you tank damage while using traps since you can use a shield.
      • Shockwave is amazing since it steals SP from players. It's amazing to use when you see an Asura coming to make sure that you survive the hit.
      • Detecting works like Sight but has a big delay due to the high animation, make sure to not be caught on it. If you're not sure on where your enemy is, trap first, detect later.
    • Gear
      • There isn't much to choose from aside the usual stuff that any non-trans class use aside maybe Tights[1] that may be good to use because of the +1 DEX. Just make sure that your gear complements your build like Glove[1] with Zerom to achieve the next ATK bonus of DEX or grab a Poo Poo Hat to survive more since you're more of going into the middle of the mess to put a Sandman and activate it right away.
  • Some other useful advice
    • There isn't any to be honest, everything was already told at the Skill part this time.
  • Funny Facts
    • Hunter and Prist make a perfect team since they complement each other. The somewhat fragile side of an Hunter can be completed with a Priest by their side while also making their damage be twice deadly.

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